At last! - "Crazy Machines - New Challenges" takes you right into the second round of the Think Tank contest!
Over 100 fantastic new levels, 10 new elements and many clever enhancements will prove a hard test for all you modellers and logical thinkers! The new elements and new functions for existing components breathe exciting new life into the Professor's experiments - how will the experiment react to the moon's gravity? What will happen when a cannon is fired and the after effects of the shot actually change gravity? How do you start a Zeppelin with the hand vacuum? You'll get answers to all these questions and more in "Crazy Machines - New Challenges".
Of course you also have these new elements available in the Editor. With the combination of the existing elements and these new functions, you can create crazy, breathtaking levels - levels that would have Einstein himself pulling his hair out in frustration!
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All the way down! The new Trap Door adds some real mental cruelty to the game. A quick pull on the trigger and down, down, down plummets anything that happens to be standing on that trapdoor! |
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Every bowler's dream With fuse burning, the bomb rolls to its target, clearing all obstacles in its way. In the current version, there are three different versions of bombs with different detonation times. So you can send your explosives rolling a long way to your chosen target before they blow up | |
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Hot Stuff! This nitro is the real McCoy - it'll explode with only the tiniest vibration. |
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Free Boards Boards with eyelets enable you to build clever shelves and swings. When you combine this with the new characteristics of the crossbow, (splitting ropes, etc) fantastic tasks are pre-programmed for you! | |
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Contact sought A new switch gives you previously unheard-of possibilities: Just let something roll over it - it will activate an electrical circuit | |
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Number 5’s alive! This versatile robot model pushes, pulls and carries elements to their destination |
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A question of gear transmission ratio The days when cogwheels turned uniformly are over. Now gear transmission ratios set the tempo. |
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Transport flyer There are 2 elements for you here: the Zeppelin and the eyelet. The Zeppelin isn't only a thing of beauty - it's efficient too. Only the proper propeller setting will give you the correct flight trajectory |
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The Highlight Along comes gravity and immediately you’ll have to answer some basic questions like “how will the experiment function” on Earth, on the Moon or in space? - and what will happen when the gravity in the experiment changes? | |
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Vacuum This clever element has proved very meaningful - that's why we added it to the range: the Vacuum sucks up larger elements like packing cases, etc. Small elements like e.g. rolling bombs or tennis balls are ejected upwards. |
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Crazy Machines – New from the
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Crazy Machines for Apple Macintosh At the moment we're still developing a version of Crazy Machines for the Mac. The game will released in Spring 2005. More informations will follow. |
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German Game Developer Prize for Crazy Machines
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The "CM - New Challenges" demo is here! The demo of "Crazy Machines - New Challenges" is ready for you in the Download Area. Of course you can only have the Editor in the full version - but the demo offers you 10 levels that you'll love. As you know, publishers don't make the full version levels available in the demo - BUT - you'll only find these particular experiments in the demo - NOT in the full version! |
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English Demo of |
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German Demo of |
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Preview Trailer |
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Preview Trailer |
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Preview Trailer |
This is where you'll find the most up-to-date questions. Send YOUR queries about the game to: info@pepper-games.de
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Can I load the experiments I designed with "Crazy Machines - The Inventor's Workshop" into the new version? Unfortunately not! The new elements meant that we had to rebore the Physics Engine. So that's why experiments from "CM-The Inventor's Workshop" would really turn the whole physical world of the game upside-down. |
Having a problem with Crazy Machines? You can reach our Support at:
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eMail: |
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Rating: 87% Conclusion: "Crazy Machines - New Challenges" is not just an add-on - it's a successful sequel to a successful game with very many new ideas and features. The developers have really had fun putting their all into this.. |
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Graphics
72% Conclusion: Crazy Machines - New Challenges" is really a great game - and for this price? You could hardly expect better in the Brain Game genre. |
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Graphics
72% Conclusion: ..going by the enhancements mentioned, it's easy to see that Pepper Games and Fakt Software have really put their hearts into innovations and improvements - and these will also make the new Crazy Machines a hit. |
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c't - Ausgabe 22/2004 Graphics
good Quote: The new Inventor's Workshop also delivers a mix of "Oh, this is easier than I thought" to "God, this is so incredibly darn difficult" - this'll give you game fun for many fascinating evenings. |
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Rating 8 out of 10 Conclusion: ...as opposed to the previous version, the gravity function's complexity is definitely worth a mention. |
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c't magazin, 16.10.04 Quote: Modellers and hobby engineers will really enjoy this Part 2 of Crazy Machines. |
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Presentation:
13 Conclusion: Crazy puzzles with crazy machines demand crazy solutions and offer absolutely unique puzzle fun |
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Quote: "As with its "Crazy Machines – New Challenges“ predecessor, sharp, calculating brainpower and a good deal of clever thinking are the main prerogatives. |
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Editor's Award! |
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Main Post Quote: Thanks to the gravities of the Earth, the Moon and space, theoreticians will enter new gaming and think/fun dimensions. |
What would the Internet be without links? Here are our recommendations:
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Is worth the effort involved: Great games - at great prices. | |
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The developers of "Crazy Machines" and Toy Factory. | |
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The music for Crazy Machines. | |
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The first site for Crazy Machines fans! With experiments and playground for the whole community |
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This will be the forum to look for help |
THE END